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[Tutorial] Traduzindo o Debug Monitor


Boa Tarde Supriloaders, hoje estou aqui com um tutorial de como traduzir o Debug Monitor.

1º - Abra o survivorSystem_client.lua

2º - Procure pela função: function refreshDebugMonitor()

3º - Troque isso:
function refreshDebugMonitor()
  if getElementData(getLocalPlayer(), "logedin") then
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.zombieskilled, "identifikation"))
    guiSetText(statsLabel.zombieskilled, "Zombies killed: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.headshots, "identifikation"))
    guiSetText(statsLabel.headshots, "Headshots: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.banditskilled, "identifikation"))
    guiSetText(statsLabel.banditskilled, "Bandits killed: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.murders, "identifikation"))
    guiSetText(statsLabel.murders, "Murders: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.blood, "identifikation"))
    guiSetText(statsLabel.blood, "Blood: " .. value)
    local value = getElementData(getRootElement(), "zombiesalive") or 0
    local value2 = getElementData(getRootElement(), "zombiestotal") or 0
    guiSetText(statsLabel.zombies, "Zombies (Alive/Total): " .. value .. "/" .. value2)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.temperature, "identifikation"))
    guiSetText(statsLabel.temperature, "Temperature: " .. math.round(value, 2) .. "\194\176C")
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.humanity, "identifikation"))
    guiSetText(statsLabel.humanity, "Humanity: " .. math.round(value, 2))
    guiSetText(statsLabel.name, "Name: " .. getPlayerName(getLocalPlayer()))
  end
end
setTimer(refreshDebugMonitor, 2000, 0)

Por isso:
function refreshDebugMonitor()
  if getElementData(getLocalPlayer(), "logedin") then
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.zombieskilled, "identifikation"))
    guiSetText(statsLabel.zombieskilled, "Zombies Mortos: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.headshots, "identifikation"))
    guiSetText(statsLabel.headshots, "Headshots: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.banditskilled, "identifikation"))
    guiSetText(statsLabel.banditskilled, "Bandidos Mortos: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.murders, "identifikation"))
    guiSetText(statsLabel.murders, "Kills: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.blood, "identifikation"))
    guiSetText(statsLabel.blood, "Sangue: " .. value)
    local value = getElementData(getRootElement(), "zombiesalive") or 0
    local value2 = getElementData(getRootElement(), "zombiestotal") or 0
    guiSetText(statsLabel.zombies, "Zombies (Vivos/Total): " .. value .. "/" .. value2)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.temperature, "identifikation"))
    guiSetText(statsLabel.temperature, "Temperatura: " .. math.round(value, 2) .. "\194\176C")
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.humanity, "identifikation"))
    guiSetText(statsLabel.humanity, "Humanidade: " .. math.round(value, 2))
    guiSetText(statsLabel.name, "Nome: " .. getPlayerName(getLocalPlayer()))
  end
end
setTimer(refreshDebugMonitor, 2000, 0)

4º - Salve, e teste!




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