Boa Tarde Supriloaders, hoje estou aqui com um tutorial de como traduzir o Debug Monitor.
1º - Abra o survivorSystem_client.lua
2º - Procure pela função: function refreshDebugMonitor()
3º - Troque isso:
function refreshDebugMonitor()
if getElementData(getLocalPlayer(), "logedin") then
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.zombieskilled, "identifikation"))
guiSetText(statsLabel.zombieskilled, "Zombies killed: " .. value)
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.headshots, "identifikation"))
guiSetText(statsLabel.headshots, "Headshots: " .. value)
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.banditskilled, "identifikation"))
guiSetText(statsLabel.banditskilled, "Bandits killed: " .. value)
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.murders, "identifikation"))
guiSetText(statsLabel.murders, "Murders: " .. value)
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.blood, "identifikation"))
guiSetText(statsLabel.blood, "Blood: " .. value)
local value = getElementData(getRootElement(), "zombiesalive") or 0
local value2 = getElementData(getRootElement(), "zombiestotal") or 0
guiSetText(statsLabel.zombies, "Zombies (Alive/Total): " .. value .. "/" .. value2)
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.temperature, "identifikation"))
guiSetText(statsLabel.temperature, "Temperature: " .. math.round(value, 2) .. "\194\176C")
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.humanity, "identifikation"))
guiSetText(statsLabel.humanity, "Humanity: " .. math.round(value, 2))
guiSetText(statsLabel.name, "Name: " .. getPlayerName(getLocalPlayer()))
end
end
setTimer(refreshDebugMonitor, 2000, 0)
Por isso:
function refreshDebugMonitor()
if getElementData(getLocalPlayer(), "logedin") then
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.zombieskilled, "identifikation"))
guiSetText(statsLabel.zombieskilled, "Zombies Mortos: " .. value)
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.headshots, "identifikation"))
guiSetText(statsLabel.headshots, "Headshots: " .. value)
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.banditskilled, "identifikation"))
guiSetText(statsLabel.banditskilled, "Bandidos Mortos: " .. value)
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.murders, "identifikation"))
guiSetText(statsLabel.murders, "Kills: " .. value)
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.blood, "identifikation"))
guiSetText(statsLabel.blood, "Sangue: " .. value)
local value = getElementData(getRootElement(), "zombiesalive") or 0
local value2 = getElementData(getRootElement(), "zombiestotal") or 0
guiSetText(statsLabel.zombies, "Zombies (Vivos/Total): " .. value .. "/" .. value2)
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.temperature, "identifikation"))
guiSetText(statsLabel.temperature, "Temperatura: " .. math.round(value, 2) .. "\194\176C")
local value = getElementData(getLocalPlayer(), getElementData(statsLabel.humanity, "identifikation"))
guiSetText(statsLabel.humanity, "Humanidade: " .. math.round(value, 2))
guiSetText(statsLabel.name, "Nome: " .. getPlayerName(getLocalPlayer()))
end
end
setTimer(refreshDebugMonitor, 2000, 0)
4º - Salve, e teste!
Algum erro? Puderá sempre contactar-me por Skype: tugaimyt
facebook
twitter
google+
fb share